Puzzles

Quaternion Cube & Simulator
Quaternion Cube & Simulator

Updated 2025-07-31

The Quaternion Cube is a rather easy-to-solve puzzle that I designed to visually demonstrate the Quaternion Group Q₈.

Print it yourself

Simulator

The puzzle turns over the top 4 vertices of a cube, with 1:2 gearing connecting the opposing corners. There are linear slides under the edge pieces that prevent the static corners from blocking the overall movement.

Mora Jai Box Solution Space Analysis
Mora Jai Box Solution Space Analysis

Introduction

Mora Jai boxes are simple-looking puzzles that can be configured into a huge variety of challenges. The original set of puzzles from Blue Prince mostly have short, simple solutions (2-20 moves), but lengthy and difficult solutions can be constructed by exploring deeper state spaces of the tile grid.

Initially, I wanted to create a list of the most difficult configurations by cataloging the longest solutions, but it turns out that length is not the best predictor of difficulty. Many of the longest solutions rely on repetitive patterns rather than complex logic and novel mechanics.

Mora Jai Box Simulator
Mora Jai Box Simulator

Mora Jai Box

A Mora Jai Box is a lock box that involves solving a 3x3 grid of colored tiles. Each color has a unique behavior (see rules). They are originally found in the puzzle/adventure game Blue Prince, but are interesting to analyze on their own.

Warning: leave Spoiler Mode turned off if you’re still playing Blue Prince—it will reveal information relevant to post-endgame puzzles.


Simulator

 

Rules

  • To Solve: Press all 4 outer buttons after the corner tiles’ colors match the target color
  • To Reset: Press any outer button that does NOT match its corresponding corner tile
  • Color Actions: [Reveal All]
    •  ◦ These descriptions are minor spoilers - if you haven't encountered a certain color in-game yet, or want to figure it out yourself, proceed with caution.
    • Gray does nothing.
    • White causes adjacent white tiles (and itself) to turn gray. Adjacent gray tiles turn white.
    • Violet swaps with the tile below it.
    • Yellow swaps with the tile above it.
    • Green swaps positions with the tile opposite it.
    • Pink rotates all the tiles surrounding it clockwise.
    • Black shifts its row to the right.
    • Red changes every black tile into red, and every white tile into black.
    • If a majority of adjacent tiles are the same color, Orange changes to match that color.
    • Blue copies the behavior of whichever tile is in the center (with some quirks).
      • See Yellow Box 3, Blueprint - Pool RoomRed Box 3, Blueprint - FurnaceBlue Box 2, and Blueprint - BallroomBlue Box 3 for examples.

Challenge Puzzles

Based on computer analysis, I included several challenge puzzles that are not found in Blue Prince. The list is curated from a large set of puzzles with lengthy solutions, and arranged in order of perceived difficulty.

Illegal Slice Cube
Illegal Slice Cube

Video: https://www.youtube.com/watch?v=c0AkCcUzcj8

Print it yourself: https://chandler.io/posts/2025/03/print-it-yourself-illegal-slice-cube/

The Illegal Slice Cube continues my exploration of finite group theory in twisty puzzles. It combines two unusual concepts:

Oskar van Deventer’s Illegal Cube

  • Fudging permits 90° turns, which normally wouldn’t be allowed on a 3x3 pentagonal prism.

Slice-only puzzles (like Slice Rex Cube)

  • Opposite sides turn simultaneously - like a 3x3 Rubik’s cube with middle turns only.

Unlike some of the previous puzzles in this series, this one is pretty difficult to solve.

Print it yourself: Illegal Slice Cube
Print it yourself: Illegal Slice Cube

STL Files: https://quirkycubes.com/public/Illegal Slice Cube STL.zip

Sticker Template: https://quirkycubes.com/public/Illegal Slice Cube Stickers.zip

Hardware required:


The Illegal Slice Cube is easy to print and doesn’t require any special hardware.

Bambu P1S print settings:

  • 0.16 mm layers
  • Support raft
  • Half speed
  • Auto snug supports at 25-30°
  • Manual strong tree supports on core - just the overhangs
  • 3 wall loops (for vapor smoothing)
  • Polymaker ABS (Bambu brand ABS does not vapor-smooth)
  • Bambu Support for ABS

Assembly

The core is made up of multiple parts that must be assembled in a specific order.

Crammed Cube & Simulator
Crammed Cube & Simulator

The Crammed Cube is an internally geared twisty puzzle that expresses the Mathieu M11 group over its 12 edge pieces. The puzzle features a modified Compy Cube mechanism with 6 axes, which are mechanically linked into two sets using universal joints and gears. It is called the ‘Crammed Cube’ because, while the axis system would normally have 11 moving edges, I’ve crammed an extra one into the red/white edge and lifted the corner angle to make space. This edge duplication is necessary to make the group actions fit over cubic geometry.

Fano Gem Puzzle & Simulator
Fano Gem Puzzle & Simulator

The Fano Gem is a twisty puzzle that I designed to showcase the symmetries of the Fano Plane, which is a familiar object in combinatorics, coding theory, and algebra. The Fano Plane is the smallest possible finite projective plane, constructed from 7 points and 7 lines, where each line contains exactly 3 points.

From the red face (pictured left), the numbers on the corners of the puzzle match up with the numbers on the plane (with number 7 on the back of the puzzle, out of view).

Print it yourself: Quaternion Cube
Print it yourself: Quaternion Cube

Updated 2025-03-16

STL Files (v2): https://quirkycubes.com/public/QuaternionCube_STL_v2.zip

Sticker Template (SVG, Silhouette Studio): https://quirkycubes.com/public/QuaternionCube_Stickers_v2.zip

Hardware required:

Hardware


I printed my copy out of ABS and vapor-smoothed it to post process it. I don’t see any reason that it wouldn’t work in PLA, but you will need to sand the edge hooks a little to get smooth motion. Here are the settings I use on a Bambu P1S:

Geared Mathieu M12 Puzzle
Geared Mathieu M12 Puzzle

DoDot M12

VIDEO

The DoDot M12 is a twisty puzzle that mechanically demonstrates Mathieu group M12. It’s a modification of my original vertex-turning dodecahedron where sets of three turning axes are geared together internally. This gearing was chosen to greatly reduce the number of possible permutations of the ‘dot’ pieces, which behave according to the rules of the 12-element M12 permutation group. The edge pieces of the puzzle behave as 6 disjoint orbits of 5 pieces, which makes them easy to solve. I greyed out the petals to avoid making the puzzle too complicated.

DoDot
DoDot

The DoDot puzzle is a variation of the Bauhinia Dodecahedron inspired by David Pitcher’s OctaDot.

More information

Antler Cube
Antler Cube

The Antler Cube is a modification of the Nón Lá cube that unlocks new moves and a more difficult solve.

More information

Quirky Gem III Puzzle